Class AudioAsset
Holds an audio clip with the infos used to load it
Inheritance
System.Object
AudioAsset
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: LLBML.Audio
Assembly: LLBModdingLib.dll
Syntax
public class AudioAsset
Constructors
AudioAsset(AudioClip, AudioInfo)
Initializes a new instance of AudioAsset.
Declaration
public AudioAsset(AudioClip audioClip, AudioInfo audioInfo = default(AudioInfo))
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.AudioClip | audioClip | Audio clip. |
| AudioInfo | audioInfo | Audio info. |
Fields
audioClip
The UnityEngine.AudioClip
Declaration
public AudioClip audioClip
Field Value
| Type | Description |
|---|---|
| UnityEngine.AudioClip |
audioInfo
The file information for the AudioClip
Declaration
public AudioInfo audioInfo
Field Value
| Type | Description |
|---|---|
| AudioInfo |
Methods
ToString()
Returns a System.String that represents the current AudioAsset.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents the current AudioAsset. |
Overrides
System.Object.ToString()