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Class AudioAsset

Holds an audio clip with the infos used to load it

Inheritance
System.Object
AudioAsset
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: LLBML.Audio
Assembly: LLBModdingLib.dll
Syntax
public class AudioAsset

Constructors

AudioAsset(AudioClip, AudioInfo)

Initializes a new instance of AudioAsset.

Declaration
public AudioAsset(AudioClip audioClip, AudioInfo audioInfo = default(AudioInfo))
Parameters
Type Name Description
UnityEngine.AudioClip audioClip

Audio clip.

AudioInfo audioInfo

Audio info.

Fields

audioClip

The UnityEngine.AudioClip

Declaration
public AudioClip audioClip
Field Value
Type Description
UnityEngine.AudioClip

audioInfo

The file information for the AudioClip

Declaration
public AudioInfo audioInfo
Field Value
Type Description
AudioInfo

Methods

ToString()

Returns a System.String that represents the current AudioAsset.

Declaration
public override string ToString()
Returns
Type Description
System.String

A System.String that represents the current AudioAsset.

Overrides
System.Object.ToString()
In This Article
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