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Class ControlledRandom

A wrapper to the game's obfuscated ControlledRandom static class

Inheritance
System.Object
ControlledRandom
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.Utils
Assembly: LLBModdingLib.dll
Syntax
public static class ControlledRandom

Methods

Get(Int32, Int32, Int32)

Declaration
public static int Get(int index, int min, int max)
Parameters
Type Name Description
System.Int32 index
System.Int32 min
System.Int32 max
Returns
Type Description
System.Int32

GetF(Int32)

Declaration
public static Floatf GetF(int index)
Parameters
Type Name Description
System.Int32 index
Returns
Type Description
Floatf

GetF(Int32, Floatf, Floatf)

Declaration
public static Floatf GetF(int index, Floatf min, Floatf max)
Parameters
Type Name Description
System.Int32 index
Floatf min
Floatf max
Returns
Type Description
Floatf

GetState()

Declaration
public static string GetState()
Returns
Type Description
System.String

SetFrame(Int32)

Declaration
public static void SetFrame(int frame)
Parameters
Type Name Description
System.Int32 frame

SetSeed(UInt32)

Declaration
public static void SetSeed(uint seed)
Parameters
Type Name Description
System.UInt32 seed
In This Article
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