• Articles
  • Api Documentation
Show / Hide Table of Contents
  • DDSLoader
    • DDSImage
    • DDSImage.DDSHeader
    • DDSImage.DDSPixelFormat
    • DDSImage.HeaderFlags
    • DDSImage.PixelFormatFlags
    • DDSUnityExtensions
    • FourCC
  • LLBML
    • BallApi
    • CharacterApi
    • GraphicUtils
    • InputApi
    • LLBMLPlugin
    • LoadingInfo
    • LoadingScreen
    • PluginInfos
    • ProgressApi
    • ScreenApi
    • StateApi
  • LLBML.Audio
    • AudioAsset
    • AudioCache
    • AudioInfo
    • AudioUtils
  • LLBML.External
    • IntHelpers
    • Murmur3
  • LLBML.GameEvents
    • GameEvents
    • GameStateEvents
    • LobbyEventArgs
    • LobbyEvents
    • LobbyReadyArgs
    • MenuEvents
    • OnLobbyEnteredHandler
    • OnLobbyReadyHandler
    • OnMainMenuEnteredArgs
    • OnMainMenuEnteredHandler
    • OnMainMenuFirstEnteredHandler
    • OnPlayerJoinArgs
    • OnPlayerJoinHandler
    • OnStateChangeArgs
    • OnStateChangeHandler
    • OnUnlinkFromPlayerArgs
    • OnUnlinkFromPlayerHandler
    • OnUserCharacterPickArgs
    • OnUserCharacterPickHandler
    • OnUserSkinClickArgs
    • OnUserSkinClickHandler
  • LLBML.Graphic
    • Draw
    • Draw.Alignment
  • LLBML.Math
    • BinaryUtils
    • Boundsf
    • Floatf
    • Vector2f
    • Vector2i
  • LLBML.Messages
    • CustomMessage
    • MessageActions
    • MessageApi
    • MessageApi.OnReceiveMessageHandler
    • MessageEventArgs
  • LLBML.Networking
    • Channel
    • EnvelopeApi
    • EnvelopeApi.OnReceiveEnvelopeHandler
    • EnvelopeEventArgs
    • EP2PSend
    • EP2PSend.Enum
    • EP2PSend.Enum_Mapping
    • NetworkApi
    • Transaction
    • TransactionCode
    • TransactionState
  • LLBML.Players
    • Player
    • PlayerStatus
    • PlayerStatus.Enum
    • PlayerStatus.Enum_Mappings
    • Team
    • Team.Enum
    • Team.Enum_Mappings
  • LLBML.Settings
    • GameSettings
  • LLBML.States
    • GameState
    • GameState.Enum
    • GameState.Enum_Mapping
    • GameStates
    • GameStatesGameUtils
    • GameStatesLobbyUtils
    • PlayerLobbyState
  • LLBML.Texture
    • TextureUtils
  • LLBML.UI
    • Dialogs
  • LLBML.Utils
    • ArrayExtension
    • BepInRef
    • ControlledRandom
    • DebugUtils
    • EnumWrapper<T>
    • GenericCache<K, T>
    • GenericUtils
    • Hash<T>
    • IByteable
    • ModDependenciesUtils
    • ModdingFolder
    • PatchUtils
    • StringUtils

Class BallApi

Inheritance
System.Object
BallApi
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML
Assembly: LLBModdingLib.dll
Syntax
public static class BallApi

Methods

BallsActivelyInMatch()

Whether or not there's at least one ball in match.

Declaration
public static bool BallsActivelyInMatch()
Returns
Type Description
System.Boolean

true if a balls is in match, false otherwise.

GetBall(Int32)

Declaration
public static BallEntity GetBall(int ballIndex = 0)
Parameters
Type Name Description
System.Int32 ballIndex
Returns
Type Description
GameplayEntities.BallEntity

NoBallsActivelyInMatch()

Whether or not there's no ball in match.

Declaration
public static bool NoBallsActivelyInMatch()
Returns
Type Description
System.Boolean

true if no balls are in match, false otherwise.

In This Article
Back to top Generated by DocFX