Class OnPlayerJoinArgs
Class to hold arguments for the OnPlayerJoin event.
Inheritance
System.Object
System.EventArgs
OnPlayerJoinArgs
Inherited Members
System.EventArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.GameEvents
Assembly: LLBModdingLib.dll
Syntax
public class OnPlayerJoinArgs : EventArgs
Constructors
OnPlayerJoinArgs(Int32, Boolean)
Declaration
public OnPlayerJoinArgs(int playerNr, bool isLocal)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | playerNr | |
| System.Boolean | isLocal |
Properties
isLocal
Whether the player is a local one or not.
Declaration
public bool isLocal { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
playerNr
The id from the player that just joined.
Declaration
public int playerNr { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |