Class OnUserCharacterPickArgs
Class to hold arguments for the OnUserCharacterPick event.
Inheritance
System.Object
System.EventArgs
OnUserCharacterPickArgs
Inherited Members
System.EventArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.GameEvents
Assembly: LLBModdingLib.dll
Syntax
public class OnUserCharacterPickArgs : EventArgs
Constructors
OnUserCharacterPickArgs(Int32, Character)
Declaration
public OnUserCharacterPickArgs(int playerNr, Character character)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | playerNr | |
| Character | character |
Properties
character
The character picked by the user.
Declaration
public Character character { get; }
Property Value
| Type | Description |
|---|---|
| Character |
playerNr
The number of the user that clicked a character button.
Declaration
public int playerNr { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |