Class LobbyEventArgs
Class to hold generic arguments for some events in LobbyEvents.
Inheritance
System.Object
System.EventArgs
LobbyEventArgs
Inherited Members
System.EventArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.GameEvents
Assembly: LLBModdingLib.dll
Syntax
public class LobbyEventArgs : EventArgs
Constructors
LobbyEventArgs(Boolean, String, String)
Declaration
public LobbyEventArgs(bool isOnline, string lobby_id, string host_id)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | isOnline | |
| System.String | lobby_id | |
| System.String | host_id |
Properties
host_id
The game's ID for the lobby's host. null if offline.
Declaration
public string host_id { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
isOnline
Is it an online or local lobby.
Declaration
public bool isOnline { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
lobby_id
The game's ID for the lobby. null if offline.
Declaration
public string lobby_id { get; }
Property Value
| Type | Description |
|---|---|
| System.String |