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Class AudioUtils

A class containing helper methods for audio related tasks

Inheritance
System.Object
AudioUtils
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.Audio
Assembly: LLBModdingLib.dll
Syntax
public static class AudioUtils

Methods

GetAssetSynchronously(String)

Loads an UnityEngine.AudioClip synchronously

Declaration
public static AudioAsset GetAssetSynchronously(string musicFilePath)
Parameters
Type Name Description
System.String musicFilePath

The path of the audio file to load

Returns
Type Description
AudioAsset

The loaded AudioAsset

Remarks

Prefer using an AudioCache to load clips as it is a very slow operation, potentially blocking execution.

See Also
AudioCache

GetAudioInfos(DirectoryInfo)

Searches a directory for audio files

Declaration
public static List<AudioInfo> GetAudioInfos(DirectoryInfo dir)
Parameters
Type Name Description
System.IO.DirectoryInfo dir

The path of the directory to search

Returns
Type Description
System.Collections.Generic.List<AudioInfo>

A list of gathered AudioInfo in the directory

GetClipSynchronously(String)

Loads an UnityEngine.AudioClip synchronously

Declaration
public static AudioClip GetClipSynchronously(string musicFilePath)
Parameters
Type Name Description
System.String musicFilePath

The path of the audio file to load

Returns
Type Description
UnityEngine.AudioClip

The loaded UnityEngine.AudioClip

Remarks

Prefer using an AudioCache to load clips as it is a very slow operation, potentially blocking execution.

See Also
AudioCache
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