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Class LobbyEvents

A class to hold various events related to lobby activity.

Inheritance
System.Object
LobbyEvents
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.GameEvents
Assembly: LLBModdingLib.dll
Syntax
public static class LobbyEvents

Events

OnLobbyEntered

Occurs when a lobby is entered.

Declaration
public static event OnLobbyEnteredHandler OnLobbyEntered
Event Type
Type Description
OnLobbyEnteredHandler
Remarks

Be aware that this happens very early in the process, with mostly only the p2p setted up. Use OnLobbyReady if you need a later event, when things like Player classes are ready.

OnLobbyReady

Occurs when a lobby has finished setting up and is ready for user use.

Declaration
public static event OnLobbyReadyHandler OnLobbyReady
Event Type
Type Description
OnLobbyReadyHandler

OnPlayerJoin

Occurs when a player joins the lobby.

Declaration
public static event OnPlayerJoinHandler OnPlayerJoin
Event Type
Type Description
OnPlayerJoinHandler

OnUnlinkFromPlayer

Occurs when a player leaves an online lobby.

Declaration
public static event OnUnlinkFromPlayerHandler OnUnlinkFromPlayer
Event Type
Type Description
OnUnlinkFromPlayerHandler

OnUserCharacterPick

Occurs when a user picks a character.

Declaration
public static event OnUserCharacterPickHandler OnUserCharacterPick
Event Type
Type Description
OnUserCharacterPickHandler

OnUserSkinClick

Occurs when a user cycle the skins.

Declaration
public static event OnUserSkinClickHandler OnUserSkinClick
Event Type
Type Description
OnUserSkinClickHandler
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