Class LobbyEvents
A class to hold various events related to lobby activity.
Inheritance
System.Object
LobbyEvents
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.GameEvents
Assembly: LLBModdingLib.dll
Syntax
public static class LobbyEvents
Events
OnLobbyEntered
Occurs when a lobby is entered.
Declaration
public static event OnLobbyEnteredHandler OnLobbyEntered
Event Type
| Type | Description |
|---|---|
| OnLobbyEnteredHandler |
Remarks
Be aware that this happens very early in the process, with mostly only the p2p setted up. Use OnLobbyReady if you need a later event, when things like Player classes are ready.
OnLobbyReady
Occurs when a lobby has finished setting up and is ready for user use.
Declaration
public static event OnLobbyReadyHandler OnLobbyReady
Event Type
| Type | Description |
|---|---|
| OnLobbyReadyHandler |
OnPlayerJoin
Occurs when a player joins the lobby.
Declaration
public static event OnPlayerJoinHandler OnPlayerJoin
Event Type
| Type | Description |
|---|---|
| OnPlayerJoinHandler |
OnUnlinkFromPlayer
Occurs when a player leaves an online lobby.
Declaration
public static event OnUnlinkFromPlayerHandler OnUnlinkFromPlayer
Event Type
| Type | Description |
|---|---|
| OnUnlinkFromPlayerHandler |
OnUserCharacterPick
Occurs when a user picks a character.
Declaration
public static event OnUserCharacterPickHandler OnUserCharacterPick
Event Type
| Type | Description |
|---|---|
| OnUserCharacterPickHandler |
OnUserSkinClick
Occurs when a user cycle the skins.
Declaration
public static event OnUserSkinClickHandler OnUserSkinClick
Event Type
| Type | Description |
|---|---|
| OnUserSkinClickHandler |