Class OnMainMenuEnteredArgs
Class to hold arguments for the OnMainMenuEntered event.
Inheritance
System.Object
System.EventArgs
OnMainMenuEnteredArgs
Inherited Members
System.EventArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LLBML.GameEvents
Assembly: LLBModdingLib.dll
Syntax
public class OnMainMenuEnteredArgs : EventArgs
Constructors
OnMainMenuEnteredArgs(GameState)
Declaration
public OnMainMenuEnteredArgs(GameState previousState)
Parameters
| Type | Name | Description |
|---|---|---|
| GameState | previousState |
Properties
previousState
The character picked by the user.
Declaration
public GameState previousState { get; }
Property Value
| Type | Description |
|---|---|
| GameState |